Design of Robotic Games - A Serious Business
Professor Rafael Fierro
Department of Electrical and
Computer Engineering
University of New Mexico
Abstract:
The
proliferation of reliable, low-cost sensor networks and developments in
autonomous vehicle technologies are producing advanced systems, where both the
sensors and their platforms are characterized by a high degree of functionality
and reconfigurability. However, coordinating such large heterogeneous sensor
networks is extremely difficult and requires the development of novel methods
of communication, motion control, computation, proactive estimation and
sensing, and power management.
In this talk, we will give an overview of some analytical and
computational tools that are being developed to facilitate the design of
Robotic Games -- a class of pursuit-sensing systems in which the pursuers must
detect and capture multiple mobile targets that are sensed intermittently, and
with very limited information. The competing objectives exhibited by this problem
arise in many civilian and military applications. The mobile sensor network
consists of a team of robotic sensors that must track and capture mobile
targets based on the information obtained through cooperative detections. Since
the sensors are installed on robotic platforms and have limited range, the
geometry of the platforms and of the sensors field-of-view play a key role in
obstacle avoidance and target detection. We describe a cell decomposition
approach to formulate the probability of detection and the cost of operating
the robots based on the geometric properties of the network. Preliminary
experimental results show the applicability of the proposed pursuit strategy.
Friday, March 21, 2008
3:30 – 4:30 p.m.
Rm. 1500 EECS