Sensing, Control and
Decision Making with Limited Actions
Professor Tamer Basar
Electrical and
Computer Engineering
Coordinated Science
Laboratory
University of
Illinois at Urbana-Champaign
Urbana, Illinois,
61801
Abstract: Interaction
between information/communication and control (with ÒcontrolÓ interpreted in a
broader context, including strategic decision making in teams and games) has
been a dominating research topic for several decades. This interaction is in
general a complex one because viewed as separate decision units each one could
help the other to achieve an overall better performance: more information
generally leads to better control performance, and a judicious use of control
could improve the information content of transmitted messages. These dual roles
are not always aligned, however, making sometimes the derivations of optimal
solutions to team problems much more challenging than obtaining for example
saddle-point solutions to similarly structured games. Regardless of these
difficulties, which are inherent to stochastic decision problems with
non-classical information, the common element in all these problems has been to
find a satisfactory answer to the question of Òwhat to sendÓ, or equivalently
Òhow to shape the information/sensor and control signalsÓ so as to collectively
meet a targeted objective.
With the
emergence of remote control applications, where the plant-control and
control-plant communications are conducted over a heterogeneous network, or
applications that involve distributed agents over large networks, some
nontraditional constraints have been imposed on designs, prompted by
constraints on power usage and limits on available resources. The questions
that are now being asked are not only Òwhat to sendÓ, but also Òwhen to sendÓ,
given some constraints on the number of transmissions (which could include
sensor signals, control signals, or communication between agents).
Following
a brief overview of the classical paradigm of Òwhat to sendÓ and Òhow to
shapeÓ, this talk will discuss a mathematical framework wherein also the
question of Òwhen to sendÓ can be given a precise meaning, and addressed along
with the former. Solutions to these problems involve threshold-type policies with online dynamic scheduling
and offline computation. This is a rich paradigm with relevance not only to
remote control but also to multi-agent teams and games.
Friday, January 25,
2008
3:30 – 4:30
p.m.
Rm. 1500 EECS