Gaming for the Greater Good (Winter only)
Faculty: Dave Chesney (Electrical Engineering and Computer Science) and Erik Hildinger (Technical Communications)
Project: Design a videogame for a child with a cognitive or physical disability.
During the first part of the course, each student will learn fundamental programming skills, such as language syntax, sequential and concurrent execution, iterative and alternative commands, and event-driven execution. These lessons will be taught in the context of 1-2 Object-Oriented languages. In the second part of the course, each team of students will create a computer game using their newly acquired programming skills. The game, however, must have some form of social relevance. As examples, the game might help a child with a cognitive or physical disability such as Cerebral Palsy or Autism Spectrum Disorder.The overall goal of the course is to integrate the games that are developed into the therapy and assessment laboratories at C.S. Mott Children's Hospital.